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You can control the cloth material by grabbing, dragging or pinching the surface.īlender also has motion tracking tools that are good enough to create professional camera tracking for VFX shots, it was actually developed further during some of the short live-action films that were created using Blender. The tool features a custom cloth solver than can be used within sculpt mode in real-time on localized areas of the mesh. In addition to that now Blender has the ability to sculpt cloth using a sculpting brush which is a fantastic way to create custom wrinkles and cloth effects.
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and rigid body dynamics allows you to simulated single or multiple solid elements as they interact with each other and with their environment.Īlso, Blender has a robust cloth simulator that is used to make clothing, flags, banners, and so on. you can simulate soft bodies such as bouncing balls, body parts, flesh or anything you can of. Simulation/dynamics/VFX Image source :īlender has a good particle system that can be used to create good visual effects like fire, smoke, dust, blizzards and so on.Īlso using Blender’s rigid and soft body dynamics you can achieve realistic results to a certain extent.
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So in terms of modeling, i have to give it to Blender because i think right now it has many advantages over 3ds Max. but the addons that can be used with Blender are better as far as i can see. In terms of the modeling add-ons or plugins that can be used for 3Ds Max and Blender, i would say that 3ds max has some nice ones that can help you do hard surface modeling. Because the sculpting development team seems to be very active. And it is becoming even better with the 2.83 release moving forward to 2.9 and beyond. Where Blender completely beats 3Ds max in Modeling is having the ability to sculpt, it is not just a couple of brushes that will let you add small details here and there, but a complete sculpting system that can help you work on characters, monsters, environment elements, etc. And it allows you to work smoothly as well when doing polygon modeling. On the other hand, Blender has been developed like crazy in the last couple of years with a variety of new features especially with the new releases which makes it competitive when it comes to 3D modeling.īlender now actually gives 3d artists a very good experience working on their 3D models because it has a lot of different modifiers as 3ds max has. I don’t know maybe they will come up with better modeling tools for 3Ds max as the years go by.
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But, to be honest, in the last 7 years or so, we did not see things that can be considered worthwhile in terms of modeling.īut I think that Autodesk is quote-on-quote trying to improve its modeling tools to keep up with the rapid pace of development of software such as Blender. The reason I said that 3Ds max has been the best because more than a decade ago it was the best modeling 3D package next to Softimage. That’s why 3D character and environment artists, usually use specialized sculpting software such as ZBrush, because it is capable of taking a simple Model to a whole new level by adding intricate details using millions of polygons. But unlike Blender, 3Ds max has primitive sculpting tools that can’t really help you do anything when sculpting organic stuff. 3Ds max has been considered one of the best modeling software for a very long period of time and still is, to a certain extent, because it has a solid set of modifiers and tools that can help you model anything you can think of.